using System.Collections;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class BlastWaveController : MonoBehaviour
    {
        public MagicaAreaWind wind;
        public float attenuationStartTime = 1.0f;
        public float attenuationTime = 1.0f;
        IEnumerator Start()
        {
            throw new NotImplementedException();
        }
    }
}